31.10.20

Dev Log Week 5

 31.10.2020

Jirko Haapapuro 

 

Week 5

It's been some time since the last post, which is a shame. So, as you can guess, a lot has happened since the last post. But at the same time not enough. Bunch of new props, animations and mechanics have been made but we have at the same time we have lost some people from time to time temporarily. Life happens. But even though the team has been smaller, we have made some good progress. The levels feel a lot more alive and we have UI stuff in place. The first world assets and tiles are pretty much done as are also the second world ones. Everything still needs a lot more work but we are getting there!



12.10.20

Dev Log Week 1

 8.10.2020

Lenny Smith

 

Week 1

Screenshot of a recent build

Week one marked the beginning of development of Project Raccoon Rumble, a 2D platformer where you play as a trime traveling raccoon called Rocco. Everyone on team was excited to finally start working on the game and finally move from prototyping.

The themes of week 1 were planning, preperation and iteration. The art team worked on an updated forest tileset that conveyed a more soft and lush atmosphere as well as updated player animations to give more life to Rocco. On the programming side, the team worked on creating a solid project foundation as well as making numerous templates so that anyone can get started making content for the game.

Next the team moves on to working on a second world tileset as well as necessary functionality like a camera script, checkpoint system and key animations / functionality

Stay tuned!


28.9.20

Project Raccoon

Welcome to our raccoon game blog where we post interesting and a little less interesting information regarding our upcoming game! The game is made for as a part for our studies in TAMK's Games Academy. Our team consists of five people:

Jirko Haapapuro, artist and team manager

Aatu Seppänen, artist and art lead

Jasa Paavolainen, artist

Lenny Smith, coder

Juho Mansikka, coder

We started working on this project at the start of September 2020 and aim to finish our project at the start of December 2020. So, what is our project? We plan to create an isometric marble rolling game taking inspiration from the classics marble rolling games, such as Marble Madness and Rock 'n' Roll, but with our own little twists. Game's idea is to roll a raccoon through different stages trying to reach the end goal. Our goals it to have different sceneries and versatile obstacles, and also keep the game flowing as smoothly as possible with a coherent art style in every part of the game. We welcome you and hope you find this blog intriguing!

Dev Log Week 5

 31.10.2020 Jirko Haapapuro    Week 5 It's been some time since the last post, which is a shame. So, as you can guess, a lot has happene...